Unreal Tournament Character

This is one of my school work that I look with some nostalgia, probably because it was the first that I could integrate in a video game! The character was modeled with 3ds-Max and skinned on a biped from the engine, then exported an integrated. Work done: modeling, texture, skinning.

front and back view, texture, team skin alternatives

ut2k4_character_01ut2k4_character_02 ut2k4_character_03

ingame view


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