Unreal Facets Effects
Because Unity is not the only game engine around, I’ve trained and worked also on Unreal Engine (version 4).
Here are some fancy effect I made that combine shaders (well, lets say « material » in Unreal) and blueprints to make objects appear and disappear.
Some pre-computation were made on the 3d modelling app side, by storing individual mesh element pivot point in the vertex color attribute, and this was made using a Max Creation Graph in 3ds Max 2017.
Each object is an individual mesh composed of several groups of faces not connected together, but animated purely with the vertex shader, and controller through blueprint with some simple parameters.
Here is a video capture of how it looks in engine :
And another video, showing a similar technique, but this time I mimic waves propagating on a surface after impacts :
You can download a « rough » project with the previous examples and tools here : https://drive.google.com/open?id=0B96cwsA4GyNkcjJmdHlLenppcVE