Space exposition apps

3 applications done for a space exposition at the PACS, developed for Anamnesia :

Deflected Light

This application is intended to explain the users the principe of light deviation by heavy space objects. The cursor is controlled by a joystick and the view is projected on a circular screen.

Work done :

  • Development of the application
  • Full creation of the 3D assets and FX
  • Shader development (space grid deformation, black-hole distortion)
  • UI integration

lum01  lum02

Ursa Majoris Constellation

Here the app is used to help the user visualize the Ursa Majoris constellation not only from our earth point of view, but also allows to freely rotate around to see how the stars are placed. The user can also change the date to see how the constellation evolves, from -100 000 to 100 000. The tricky part was to have a smooth transition from a perspective camera to a orthographic camera to show the earth view. The app is controlled through a touch screen.

Work done :

  • Development of the application
  • UI integration

01 02

Planets Exploration

This application allow the user to explore the surface and atmosphere of the different planets of our solar system. The following images are a simplification of the physic device, composed of a touch screen (bellow) for the planets selection, and a big semi-cylindrical projected display. The tricky part here was to handle a dual display with Unity, in order to do that I made two apps, one for each screen, and the sync each other through the network interface.

Work done :

  • Development of the application
  • UI integration
  • Graphic assets integration with modification, optimizations and enhancement
  • Shader development (parallax specular for the terrain, volumetric particles effect, lightnings animation effect, earth cloud animation with flow map)

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