Mons 2015

For Open Group.

Target :

Work on modeling and tweak 3D assets for a serious game showing the history of the Collégiale Sainte-Waudru, located at Mons in Belgium (see map here). The application was made to work on tablets.

Work done :

  • Modeling / Texturing of the inside of the collegiate building, with more details added where the interaction take place (props and art), based on real photography.
  • Integrations of the modeling in Unity, light and lightmap setup.
  • Cloth modeling of a canoness, integrated in Mixamo Fuse and exported in Unity to use a generic human animation library.
  • Tweak and optimization in already existing shaders.

Images :

Mons_2015_01

Mons_2015_02

Mons_2015_03

Mons_2015_04

Mons_2015_05

Mons_2015_06

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Other projects

  • Lumberjack Jaques
  • Residence_Gudul_thumb
  • MorphingLab

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