3D head tracking

Headtracking

During my work at Anamnesia I helped to make an application that aims to show the visitors of the Aubette’s Museum of Strasbourg what was the billiard’s room looking like in 1928.

The development was made with Unity and the final installation is composed of two video projectors generating a screen of about 2.5mx2.5m and a Kinect to handle the head tracking.

I was in charge of make the virtual environment and to have if look the best possible. I have also developed the view deformation system to adapt the perspective to the viewer.

Here are two videos of the installation (one taken from my smartphone, and one from Anamnesia).

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